Never did a post on Munchkin before, and since it’s become
the cool thing to do at our workplace.
In short, if you’ve never played “Munchkin,” you’re missing
out on a BLAST. It’s a game based purely on cards and very synonymous with a
role-playing game like World of Warcraft or “Diablo,” where you assume the identify
of a character (you start Human, then you can become Dwarf, Elf, Orc, etc.) and
class (Wizard, Warrior, Thief, Cleric) and go around picking up items that help
you fight Monsters big and small. (Sound familiar? That’s because it is). The
twist is, instead of fighting mosnters exclusively on your own, you’re playing
against OTHER PLAYERS, and you have to beat enough monsters, etc. to get to
level 10 before the other guys.
Great game. Lots of fun, lots of collaboration, lots of
screwing over. And that’s the thing with “games………a lot of the time, they just
give you a chance to get around, socialize, not feel like you’re a rat in a
maze. And Munchkin plays off of that: It has silly little cards with silly
little pictures that make fun of the “serious role playing games” like Dungeons
and Dragons by inserting cards like the “Stoned Golem” (Yes, that kind of
stoned, you can get past it just by waving), the “Snails on Speed,” and my
favorite, the “of Doom!” card: gives any weapon a further +2 bonus because it
is now the “Whatever” of Doom!
Favorite cards and how much I would pay for them if in real
life.
1.)
Loaded Die: Play after you roll the die, for any
reason. “Turn the die so the number of your choice is on top. That’s your roll.”
Of very practicable use at various casino games. Craps comes to mind instantly.
Usable only once, but you can make a LOT of money off of that one roll. Price:
$300.
2.)
Wand of Dousing: “Go through the discards to find any
one card you want. Take that card and Discard this one.” Imagine being to just
go back in your life and take one image, one experience, and replace it with
something that you’re doing now, like sitting at work. O would I use the Wand
of Dousing but good. (I’m starting to use this phrase “but good” a lot). Price: $200.
3.)
Really Impressive Title: (+3 bonus). Have a “kind of
impressive but kinda just means you’re sleezy” title of “Esquire. Not sure it’s
a +3 bonus but at least I can practice law and make a living. And it’s for
life, no one can take it away from you. Price: $500.
4.)
Coat of Arms: Gives the wearer two extra hands to carry
items with. Great to get through the daily grind, play dodgeball. Not a perfect
machine, I’d rather have an invention that gave you more TIME, not more
appendages. But I can’t complain, I suppose. Price: $100.
5.)
Hireling; Allows you to carry and use one extra item,
and a +1 Bonus. You may discard your Hireling for an automatic escape from any
monster.
Kind of tainted by allusions to slavery, but how helpful would
a great helper be to clear up your daily schedule? And when you screw up, you
can always just throw that person under the bus as a “Get Out of Jail Free
card?” money. Price: $700.
6.)
Transferral Potion: Any other player (your choice)
fights the monster(s), may ask for help normally. Imagine sitting at work
having a pile of work to do, then realizing you can just pass it off on someone
else and you go and just nap for the day. Lots of value, lots of value!!!! (note:
I’m pretty sure a lot of bosses throughout the world have and use transferal potions
all the time. It’s called “delegating.”) Price: $200.
7.)
Divine Intervention: All Clerics immediately go up a
level. This can be the winning level. Price: priceless. I think the most
important item that you can use, and in munchkin actually it’s one of the most
valuable cards in that it lets you go to level 10 without fighting a monster. I’m
in the camp of we each control less things that we can, that fate decides a lot
of what happens to us, like how traffic is going to be like, what the weather
is going to be, who your parents are, how many points Jamaal Charles scores for your fantasy football team on any given day, how smart you are, so the most important
factor in leading your life IS really luck, or “divine intervention.” Can’t put
a price on that.
Fantasize on,
Robert Yan
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