According to some really smart people this world is already a simulation and we are all part of a virtual reality world, but yesterday for my friend's 40th birthday I experienced the closest thing to actually experiencing another virtual reality world. I know technology exists now with the Oculus Rift and Meta Quest virtual reality machines to get your own personal virtual reality simulators, but we tried going into a VR simulator room for the low-low price (not really, but it was for fun) of $29.99 for 30 minutes of simulating an experience of Jumanji: Welcome to the Jungle (starring the Rock DeWayne Johnson, Kevin Hart, and Jack Black, as well as the lesser-known Scottish actress Karen Gillian. We entered as a group of 4 and got strapped in with the necessary equipment (vest and headset) then randomly selected a playable character (I got Kevin Hart, aka Franklin Finbar) and entered the VR room. I was a little apprehensive about starting in case we had to go through obstacles and some sudden drops like a roller coaster, but I guess there are too many liability issues to allow for any physical risks while you're walking around without vision. The virtual reality experience is really realistic, it is really like entering a completely different world and now you've entered another body, like Avatar or the Matrix. Visually and audially, at least. There's music and surround sound built into the headset, and of course the visual is like watching a movie while moving around, and you can turn 360 degrees to see around you, making own decisions and not at the whim of a movie director to explore your surroundings. The other players are also physically the same distance away in VR as in real life, so there were times I bumped into surrounding players if we had to all fit in a small space or all "step on the platform or something. Spots on the "floor" helped us identify where to stand, and soft walls confined us to where we could actually go in the warehouse where the VR took place. But yea, pretty real. "Spiders" flew down from the sky and tickled us (probably some feathers) and we had to brave man-eating crocodiles (felt the wind coming from them) and if we "died" the vest would shock us simulating death. Pretty interesting expereince, and I thought once or twice about removing my headset just to disengage from the VR and see where I actually was, but I oddly didn't want to break the illusion of being in a different world, as the Jumanji world was so engrossing and more fantasitic than our "real world."
If our "real world" is actually a simulation created by someone to see how humans would react, there are some real complaints we should have about playing with our emotions, heartbreak, grief, sadness, unbearable pain, etc., but one of the worst things about this world has to be lotteries. The illusion of being able to obtain massive wealth and contributing into a system that really rewards only a few winners (sometimes just 1, like the $1.22 billion dollar winner of the Mega Millions Friday night from Northern California) at the expense of thousands, maybe millions of people, willingly participating in decreasing their own wealth to fund one person, pretty much the antithesis of what we want in a fair society, where everyone is more equal and no one becomes drastically wealthier or more power than others, at the expense of others. (I readily admit I fall prey to the lottery conspiracy whenever the prize gets over $800 million or so). We pretty much have ways of promoting massive wealth inequality already (see uber-billionaires Elon Musk, Jeff Bezos, Bill Gates, etc. - worth $237 billion or whatever it is based on their companies' stock prices), yet the lottos actively encourage that, and the players follow along because no one says no to a billion dollars (10-digit number). How many people have to suffer for that one person to win though? That's likely the message of Squid Game and its sequel that recently came out, Squid Game 2, the disgusting lengths that people do to win lottos, and really it's actually depicted more acutely with real contestants in "Beast Games," Mr. Beast's competition forcing real people to do crazy things and backstab, be ruthless for the pursuit of money. It's human beings at their worst, the naked pursuit of money and inevitable failure for 99.99% of all those going for it, with the chances for most lotto people functionally 0, yet that dream of winning fueling those 99.99% to continue with dire consequences. Oh, and in April each ticket for MegaMillions is increasing 150% from $2 per ticket to $5. Great, more money being fueled into what essentially is a poor tax, making poor people pay for one person to win (and the lotto system fueling it). Damn the lotteries, this should be a virtual reality, not our reality.